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Devlog
Documentation + User Guide
May 28, 2021
by
RockWallaby
Game Description Delta Scale Racer was a little more technical than I originally thought. Most changes from the concept to how it plays now are mainly time-saving cuts. Some unexpected problems arose...
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Dev Log 6 - Testing
May 23, 2021
by
RockWallaby
Dev Log 6 - Testing This week Scale Racer was tested with a small audience. In general, the feedback was good. There was a large issue with some testers in that the screen appeared corrupted. I have n...
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Dev Log 5 - UI / Polish
May 23, 2021
by
RockWallaby
Dev Log - UI / Polish This week I added collisions, cars driving the opposite direction, position and lap rudimentary UI, and a speedometer. Originally I planned to have more realistic collisions, but...
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Dev Log 4 - Presentation / Graphics
May 07, 2021
by
RockWallaby
Presentation: This is one area where I feel that Scale Racer has mostly achieved the goal. It looks like a scale racer from the 80s with most the assets being low resolution 2D sprites. I really enjoy...
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Dev Log 3 - Enemy Interaction
May 02, 2021
by
RockWallaby
Dev Log - Enemy Interaction Since Scale Racer is a racing game, the primary enemies are other racers. Using a spline for the race track has a lot of benefits here. The AI enemies can simply follow the...
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Dev Log 2 - Basic Level Blocking
April 24, 2021
by
RockWallaby
Basic Level Blocking This week I fixed a few issues with jittery movement and general movement problems; however, the focus was on basic level blocking. I tried a few new track features with most of t...
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Dev Log 1 - Player Movement
April 18, 2021
by
RockWallaby
This week I demonstrated Scale Racer for the first time. The main takeaways were: Falling off the edge of the world is unsatisfying. Drifting generally throws you off the world. It's possible to drive...
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Game Concept
April 12, 2021
by
RockWallaby
Scale Racer (Working Title) Concept Statement Scale Racer is a retro-inspired racing game with arcade physics. It features big jumps, spiralling drifts, questionable 1980’s car design, and pixel-tex...
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